
ABOUT
WE CRAFT SPECTACULAR GAMES
Through kindness and sustainable game development practices we deliver fun and ignite passion
DRAG TO VIEW
DRAG TO VIEW


THE TEAM
THE TEAM
THE TEAM

Barbara Kovacs
QA Lead
I joined Chamo Games in March 2024. Before that I worked at Creative Assembly and at Nintendo Of Europe. In my freetime I enjoy spending time in nature with my family and playing games with them.
Bastian Wendzinski
Lead Game Designer
I have been working on all kinds of multiplayer games - from small browser games in the beginning to big AAA projects for the last couple of years. There I have been working as team lead focusing on game conception as well as system and progression design.
David Lind
Chief Technology Officer
A seasoned game programmer from Sweden, I spent years in AAA development. Now, I'm thrilled to be crafting something truly special with a tight-knit team. We're a small group, but our passion for this project is burning bright!

Dimitar Bonchev
VFX Artist
Usually things are dissolving, exploding or disappearing in smoke. That's how it looks for more than 15 years now. The good thing is that it is only happening on my computer's screen. Or is it? oO

Fanny Vaudour
Producer
Multi-cultural French enthusiast working in game production. I have graduated from a Master at Kedge Business School and wrote a thesis on the limits of games-as-a-service in the Gaming industry. I have been working on AAA development in Production for more than 5 years.

Filip Edgreen
Senior Software Engineer
Before I joined Chamo Games I spent the last 10 years at Ubisoft Massive working on both The Division games and Star Wars Outlaws. At Chamo Games my main focus is on gameplay.

Gustav Bouvin
Senior Game Designer
I followed my heart and just kept doing what I love. Luckily for me that turned into a profession. Over the years I've learnt from the best at both Ubisoft and Playdead.

Jeremie Andzembe
3D Character artist
Hi! My name is Jeremy I am a 3D Character artist from Ukraine with 8 years of professional experience. I have worked with different outsourcing companies like Volmi, Ulysses Graphics, as well as on different projects like Call of Duty: Vanguard, Blood Hunt, Lost in Random, and other AAA and mobile projects. My favorite tool to work with is a blender and I try to get better at my craft every day.
Junhee Kim
Sound Designer
I have worked as a sound designer and composer at Northern Stars and Silverpine Studio. Throughout my career, I have created sound effects and music across various genres and fields.
Junsu Jeon
Software engineer
I'm a backend software engineer and have worked mostly at developing online game services.

Ljubica Jovanovic
Senior Technical Artist
I am an humble servant to the art team. I create tech to empower artist to their magic. And I always listen to music on Meeting. Architect by formal education.

Nicholas Prezioso
Associate Game Designer
Worked as a Game Designer for 9 years, mostly in smaller projects, trying my best to make experiences that would grow me and make others have fun. Now I'm stepping up my game, I want to build something worth.

Piotr Majkutewicz
Senior Character Artist
3D Character Artist with over 10 years of experience in games and advertisement field. I worked at CDProjectRED on Witcher world projects. Cool stylized games is what I truly love :)

Roberto Schiavulli
Co-Founder and Creative Director
I've worn many hats in the gaming industry, from QA tester at Vivendi Games and Activision to Product Manager at Riot Games. I even had a stint as Creative Director at Plarium, but none of it compared to the thrill of getting this game into players' hands. That's why I left it all behind. When I'm not playing a game myself, you'll find me training for a marathon!

Simon Persson
Senior Animator
Having been working for AAA studios since 2010 joining Chamo Games is a new exciting chapter for me. I thrive in a creative, inspiring, and welcoming environment, with focus on great teamwork.

Stephanie Pecaoco
Executive Producer
Working with players and ensuring they have the best experience is my motivation for making memorable video games. Before joining Chamo Games, I worked on different Ubisoft titles and IO Interactive's untitled project.

Tjaart Kruger
environment artist
I'm a seasoned professional with over two decades of experience in art, modeling, environment art, level design, and technical artwork within the games industry. I love games and decided to help make them. My job is interesting and enjoyable, as I get to "just play games the whole day."

Zoher Toutanji
CEO
From adventuring in Ultima Online to raiding bosses in World of Warcraft, gaming has always been my passion. That passion fueled my career path, leading me to work on incredible titles at Ubisoft, Square Enix, Riot Games, IO Interactive, and now here at Chamo Games. It's been an incredible journey, and I'm excited to see what we create next!