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ABOUT

WE CRAFT SPECTACULAR GAMES

Through kindness and sustainable game development practices we deliver fun and ignite passion

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GAMEPLAY FIRST

Fun is the fundamental of every game made by Chamo Games

At our core, we believe creating fun and engaging games goes hand-in-hand with removing mechanics that create unnecessary stress or unhappiness for our players.

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PLAYER FOCUSED

We prioritize players' health and we are driven by our love for players and games

We believe in building a positive gaming experience for everyone. That means treating players with the same respect we desire, actively tackling toxic behavior, and refusing to use manipulative mechanics. We're committed to making our games fun and fair.

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HIGHEST STANDARDS

Only the best is good enough for players

Our passion is crafting unforgettable games for our players. We pour our hearts into the characters and worlds we create, prioritizing an immersive and detailed gameplay experience over extensive marketing or merchandise. The love is in the details, and it shows in our games.

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FOCUS & PRIORITIZATION

One thing at the time and doing it right is better than trying to do 20 mediocre things

Game development is hard. We've been at it for a while, and we've learned that prioritization is key. It's not just about what excites us, but what excites our players too. We actively listen to both the vocal and the less vocal corners of our community to ensure we're building the game they, and we, truly want.

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THE LONG RUN

Great judgment is always long-term. We don't take decisions for short term gains

We forge timeless games, built with integrity and a commitment to the community we envision. We're not here for a quick win; we're building experiences that will resonate for generations. We value quality over shortcuts.

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HUMBLE AND KIND

We are always at the service of players, our teams and partners

At Chamo Games, players are more than just gamers, they're our partners. We prioritize transparency and honesty in everything we do, because building trust is the foundation of a great gaming experience.

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THE TEAM

THE TEAM

THE TEAM

Barbara Kovacs

QA Lead

I joined Chamo Games in March 2024. Before that I worked at Creative Assembly and at Nintendo Of Europe. In my freetime I enjoy spending time in nature with my family and playing games with them.

Bastian Wendzinski

Lead Game Designer

I have been working on all kinds of multiplayer games - from small browser games in the beginning to big AAA projects for the last couple of years. There I have been working as team lead focusing on game conception as well as system and progression design.

David Lind

Chief Technology Officer

A seasoned game programmer from Sweden, I spent years in AAA development. Now, I'm thrilled to be crafting something truly special with a tight-knit team. We're a small group, but our passion for this project is burning bright!

Dimitar Bonchev

VFX Artist

Usually things are dissolving, exploding or disappearing in smoke. That's how it looks for more than 15 years now. The good thing is that it is only happening on my computer's screen. Or is it? oO

Fanny Vaudour

Producer

Multi-cultural French enthusiast working in game production. I have graduated from a Master at Kedge Business School and wrote a thesis on the limits of games-as-a-service in the Gaming industry. I have been working on AAA development in Production for more than 5 years.

Filip Edgreen

Senior Software Engineer

Before I joined Chamo Games I spent the last 10 years at Ubisoft Massive working on both The Division games and Star Wars Outlaws. At Chamo Games my main focus is on gameplay.

Gustav Bouvin

Senior Game Designer

I followed my heart and just kept doing what I love. Luckily for me that turned into a profession. Over the years I've learnt from the best at both Ubisoft and Playdead.

Jeremie Andzembe

3D Character artist

Hi! My name is Jeremy I am a 3D Character artist from Ukraine with 8 years of professional experience. I have worked with different outsourcing companies like Volmi, Ulysses Graphics, as well as on different projects like Call of Duty: Vanguard, Blood Hunt, Lost in Random, and other AAA and mobile projects. My favorite tool to work with is a blender and I try to get better at my craft every day.

Junhee Kim

Sound Designer

I have worked as a sound designer and composer at Northern Stars and Silverpine Studio. Throughout my career, I have created sound effects and music across various genres and fields.

Junsu Jeon

Software engineer

I'm a backend software engineer and have worked mostly at developing online game services.

Ljubica Jovanovic

Senior Technical Artist

I am an humble servant to the art team. I create tech to empower artist to their magic. And I always listen to music on Meeting. Architect by formal education.

Nicholas Prezioso

Associate Game Designer

Worked as a Game Designer for 9 years, mostly in smaller projects, trying my best to make experiences that would grow me and make others have fun. Now I'm stepping up my game, I want to build something worth.

Piotr Majkutewicz

Senior Character Artist

3D Character Artist with over 10 years of experience in games and advertisement field. I worked at CDProjectRED on Witcher world projects. Cool stylized games is what I truly love :)

Roberto Schiavulli

Co-Founder and Creative Director

I've worn many hats in the gaming industry, from QA tester at Vivendi Games and Activision to Product Manager at Riot Games. I even had a stint as Creative Director at Plarium, but none of it compared to the thrill of getting this game into players' hands. That's why I left it all behind. When I'm not playing a game myself, you'll find me training for a marathon!

Simon Persson

Senior Animator

Having been working for AAA studios since 2010 joining Chamo Games is a new exciting chapter for me. I thrive in a creative, inspiring, and welcoming environment, with focus on great teamwork.

Stephanie Pecaoco

Executive Producer

Working with players and ensuring they have the best experience is my motivation for making memorable video games. Before joining Chamo Games, I worked on different Ubisoft titles and IO Interactive's untitled project.

Tjaart Kruger

environment artist

I'm a seasoned professional with over two decades of experience in art, modeling, environment art, level design, and technical artwork within the games industry. I love games and decided to help make them. My job is interesting and enjoyable, as I get to "just play games the whole day."

Zoher Toutanji

CEO

From adventuring in Ultima Online to raiding bosses in World of Warcraft, gaming has always been my passion. That passion fueled my career path, leading me to work on incredible titles at Ubisoft, Square Enix, Riot Games, IO Interactive, and now here at Chamo Games. It's been an incredible journey, and I'm excited to see what we create next!

JOIN US

JOIN US

JOIN US